The problem

For more details on this work, everything is documented in this link.

Research & Analysis

I’ve identified the main project objectives:

To achieve these objectives, the target audience must be as broad as possible. It includes music listeners, individuals interested in learning to play musical instruments, and even those who are already learning an instrument and are curious about the electric bass.

To delve further, we’ve created a quick outline of pain points and goal points related to the issue of the bass:

Key Findings from Desk Research

Benchmarking

Apart from searching for information about the electric guitar, we needed to conduct benchmarking on apps, websites, and even video games primarily related to the electric bass. However, we also looked at those related to other instruments that align with the objectives we want to achieve.

There are more apps and websites for simulating playing the bass than for providing general information. Regarding video games, other instruments are much more prominent.

SWOT

To gain a broader context with the information we already have, we quickly conducted a DAFO (SWOT) analysis to better guide us toward the final idea and clarify where to begin ideation:

Research Questions

The desk research allowed us to generate a large number of research questions through brainstorming. We were able to answer these questions using desk research, surveys, and interviews:

Surveys & interviews

Surveys were conducted with 82 individuals, both musicians and non-musicians, although the majority of respondents were non-musicians and I interviewed two professional bassists, one from Spain and one from the United States, to also compare cultural perceptions. I also conducted interviews with two non-musician users who enjoy music.. The most notable results we obtained were as follows:

Interviews

The bass is the foundation of any song, providing rhythm and depth.

It provides the rhythmic weight along with the drums.

There’s no such thing as a difficult concept; we apply it ourselves.

Depending on the country, there’s greater awareness of the electric bass.

Surveys

There is limited information about the bass guitar.

Negative perception due to lack of knowledge about the instrument.

Difficulty in identifying songs that feature a bass guitar.

Difficulty in identifying Spanish or foreign bassists.

The perception is that it is an expensive and difficult instrument to play.

User persona, empathy maps, and user journey insights

After gathering all the information, we can create user personas and empathy maps for both Carlos and Lucía:

Carlos is a professional bassist who plays in various performances. He is used to his primary instrument, the bass, not being valued too much, and he even adapts by switching to other instruments like the guitar when he has to teach at music schools. 

He feels that the bass is much more appreciated in other countries and wants to continue his studies abroad as it would offer more professional opportunities.

Lucía is a pharmacist who is passionate about music. She would like to decide between playing bass or electric guitar on weekends as a hobby, and she’s not sure which one to choose. She feels that playing the electric guitar would be easier since her friends also recommend it, as she doesn’t know much about bass, and because it sounds much better. But she also fears making the wrong choice because she might like the bass much more.

And finally, the user journeys for each one to empathize much more with the user and better understand the issue.

All of this helped me empathize much more because both for the musician and non-musician user, improving general information about electric basses is very necessary. It’s important for Carlos to be more valued as a bassist than a guitarist, and for Lucía to make an easier decision by having the same amount of information about both instruments.


By improving that information, it could reach from the smallest audience to anyone simply interested in music or playing an instrument.

Brainstorming & viability

After the first phase, it was time for brainstorming: what can be done to promote musical culture in Spain regarding the bass guitar?

Then, to organize them better, I grouped them within the viability-desirability matrix to make decisions more easily:

 

Ideation

Focusing the project based on all the information obtained, the idea had to be as simple, audiovisual, and interactive as possible. During the research, we discovered a relatively recent trend in museums with immersive exhibitions full of color and sound, and as an idea, it was the most suitable for the main objective of the problem. And that’s when the project has its goal set: to create an interactive and immersive exhibition about the electric bass.

Therefore, both to provide better information about the electric bass and to reach a much larger target audience, from children to adults, in other words, for all possible audiences, it is very suitable for understanding the importance of the instrument as well as having all the basic knowledge about the bass. And even if they want to play the bass, it won’t be difficult for them to decide on one instrument or another.

I also contribute to this idea to give recognition to bassists, as in Spain, they may not be as “well-known” as guitarists. For example, bassists could work there by giving lessons, playing songs, or even teaching, etc.

Product definition

All the details leading up to product ideation (benchmarking, research, insights, business plan, exhibition layout, architecture, etc.) are detailed in the Medium link.

Bassic is a temporary immersive and interactive experience museum about the electric bass intertwined with the significance of color. Here you have what you can find in this museum through web & app:

Visuals

Acta Power for the logo and headings. This font is characterized by the finishes of the characters, which reminded me of musical notes & Aeonik for texts. This is a clear and simple font that enhances readability and legibility.

This color palette—#0667C1 (vibrant blue), #0D0A0C (deep black), and #FFFFFF (white)—is well-suited for a bass-focused app, creating a strong and dynamic visual identity.
Overall, this combination enhances the app’s aesthetics, offering a bold and immersive experience that aligns well with the deep and powerful nature of bass music.

Bassic emerged as something very simple and easy to remember. “Bass” in English means both “low” when referring to the “low frequencies” in music and “bass” as in the electric bass guitar. By combining “bass” with “basic” as in fundamental information, the name Bassic was created.

We aim for a simple, functional aesthetic with a touch of color that stands out from the ordinary to resemble the style of exhibition interfaces. We will use shades of blue mixed with black to create a strong contrast.

Museum

Below, I present to you how the museum should be:

Floor 1:

Three interactive bass-playing rooms with immersive color experiences.

Visitors can play real basses positioned horizontally for easy and safe interaction. When a string is played, a song featuring that note begins, and surrounding screens display its associated colors for a sensory experience.

Rotating selection: Three different basses each week, updated on the website.
Shop & Info Room: Music merchandise and history panels, focusing on the electric bass.

Floor 2:
VR Concert Experience: Play bass with any band in a virtual concert.

“Better with or without bass?” Room: Interactive stations to compare basslines and take quizzes.

Workshops & Concerts Room: Hands-on bass lessons with professionals, plus historical displays on bass music.

Food & Beverage Area: Relax in a musical atmosphere.

Guided & Self-Guided Tours: Explore at your own pace or with a guide, with music history and trivia along hallways.

Tickets & Info: Available on the website, including event schedules, room details, and weekly bass updates. Focused on Madrid’s location and audience.

Museum

To conclude, I’ll show you the promotional video of our Bassic museum:

Conclusions and future prospects

To conclude, I’ll show you the promotional video of our Bassic museum: