The problem

For more details on this work, everything is documented in this link.

Research & Analysis

For this challenge, I set out to follow techniques used in the Design Thinking methodology, as I believe it is the most appropriate for this purpose. Although in a real project, I would use more techniques to delve into the problem, such as interviews or surveys, I have used the ones I thought would provide me with the most information. Based on the kickoff of the challenge, I come across three key requirements:

Although we cannot follow the methodology point by point to delve deeper into the topic due to the limited time we have, we focus on the key points to be able to carry out ideation as quickly as possible. To quickly recall the process, we use the outline of this methodology.

Benchmark

To begin the empathize process, one of the first research techniques I use that helps delve into the topic is benchmarking, looking for apps that have a similar functionality with wish lists and questionnaires that users can complete. I highlight 3 apps on this topic:

Definition

Having obtained information through benchmarking, I come up with many more goals that the app should achieve, in addition to the ones that are essential for the challenge. Due to time constraints, we define directly what we need. I highlight 3 apps on this topic:

When the user enters the Moonshot app and clicks on the first call to action (CTA), they will see an onboarding process to explain how it works, with the option to skip it and view it later. After that, they can proceed to the login screen.


In the login screen, they can either create an account or log in, and they can also log in through other accounts like Google, Facebook, or Apple if they prefer not to register manually.


Once logged in, the user will see their session, and the basic navigation tab bar with the main functions of the service will appear. These functions include the user profile (where they can configure their account), an icon to view their wish history, an icon for FAQs (frequently asked questions) and contact options, and an information icon where they can access the app’s functionality at any time.


On this same screen, the user’s feed will display a series of cards that they can scroll through to see the prizes that have been awarded that day, along with a CTA button to make their wish. These cards will be customized according to their needs and preferences.


The next screen would correspond to the questionnaire that the company requests to answer questions about the product the user wishes for. Once the questionnaire is completed, it will be saved in their wish history, as mentioned earlier.

 

Prototyping

As the company is called Moonshot, and the ultimate goal is an app about wishes, the logo itself features a moon with a car (because users can make their material wishes come true). I’ve also included images of astronauts as a symbol of the moon and wishes.

I have used the Inter typeface with appropriate sizes for the mobile version, 14/16px, and an h1 size of 24px only for the logo on the initial screen. As for colors, I have chosen a light and a dark shade along with an accent color to highlight key points such as CTA buttons.

In this case, I have designed the screens following the Android Material Design system.

There are also additional screens displaying examples of the questionnaire that the user would fill out to make a wish, along with a final screen to confirm to the user that their request has been successfully submitted, following Nielsen’s heuristics to show the user the system’s status:

Conclusions and future prospects